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Ksp space opera
Ksp space opera








So, thechnically, it is not the same people who made the KSP who are now "abandoning us". :STo be honest, I must point out that "KSP2" is being developed by completely different studio under the mandate from the publisher (maybe because it wasn't sure in Squad's capabilities after all of the initial staff has left it?).

ksp space opera

Quoting: KimyrielleFunny how quick Indie developers are with abandoning us, as soon as they get bigger and more famous. Not that we won't benefit from updated textures and new parts, of course. I am afraid, anything else is wishful thinking by this point. In the news there is not only any words about new API for Linux, but it is explicitly stated that the new API is "DirectX 11". AFAIK, they can simply choose to continue to use OpenGL 3.3 core profile (or "compatibility profile" or something like that). A developer's will to use it is mandatory. It all helps.In my understanding, it is not enough for the engine (Unit圓D in this case) to support a feature (advanced features of OpenGL).

ksp space opera

Even if they're not doing Vulkan, it will likely be smoother on OpenGL since more advanced features work better and are supported on OpenGL in later releases. Barring that, we're out of luck.Quoting: Liam DaweEach update of Unity improves all the APIs, OpenGL and Vulkan included. All you'd need is someone with an astronomy degree and someone who can write decent software to work together. To really get what you're after the only way to make it work would be to have a dedicated app that does the calculations for you and then translate that into numbers and dice rolls.

ksp space opera

GURPS Transhuman Space was probably close to The Expanse, but while the thrust and fuel was there the position of the planets was somewhat abstracted.

ksp space opera

There are some that gave it a try, of course, but they always end up abstracting some part of it. Let's just say there's a reason that it's never been done for RPGs before. KSP has a large chunk of the work done by the computer running the game. It also makes it clear just how much work translating this into a pen-and-paper RPG would be. Playing it really gives you a feel for just how complicated a subject this is and why Astrogation would be a dedicated skill. The only time I've ever seen a truly realistic depiction of real-world physics for space travel complete with gravity wells and orbits anywhere is in the Kerbal Space Program computer game.










Ksp space opera